CTF: Rogues & Warriors
Capture the Flag with an RPG Twist
The Roles
Rogues & Warriors is a Capture the Flag playstyle that combines our regular CTF Rules with roles or classes that grant players special abilities.
Rogue
If a Rogue is in Jail when another Attacker is put in Jail, the Rogue is Jailbroken.
If a Rogue is sent to Jail and any other Attacker (aside from another Rogue) is already in Jail, the Rogue is automatically Jailbroken.
Warrior
Warriors receive a short pool noodle which extends their reach for the purposes of Tagging.
Warriors can Tag Rogues no matter what area a Rogue is in. The only times a Warrior cannot Tag a Rogue are when the Rogue is already Tagged or when they are currently Jailbroken.
Archer
Archers receive some sort of projectile (almost definitely a nerf gun) which extends their reach for the purposes of Tagging Attackers.
Mage
Mages receive some sort of projectile (almost definitely a nerf gun, but maybe a small dodge ball) which extends their reach for the purposes of Jailbreaking their teammates.
Lancer
Lancers receive a longer pool noodle which extends their reach for the purposes of Tagging.
Tank
Tanks must be Tagged in the regular way.
That is, classes with abilities that extend their reach in regards to Tagging (Warriors, Lancers, Archers) may not use their range extension to Tag Tanks.
Berzerker
When a Berzerker is Tagged, they may choose to start yelling instead of going to Jail.
They go to Jail if either (a) they stop yelling or (b) a second Defender Tags them.
Zombie
Zombies may only walk or crawl.
If a Zombie Tags an Attacker, instead of going to Jail, that Attacker becomes a Zombie and switches Teams.
Additional Equipment
- Short Extender (Warrior)
- Long Extender (Lancer)
- Projectile (Archer)
- Projectile (Mage)
- Distinction (Rogue)
- Distinction (Tank)
- Distinction (Berzerker)
- Distinction (Zombie)